• Book cover styled art showcasing No Man's Sky artwork

    Voyagers: Introducing Update 6.0

    Create your own colossal, fully furnished, completely bespoke Corvette-class starship in No Man's Sky VOYAGERS - and invite your friends on board. Introducing habitable, multi-crew starships assembled from hundreds of ship modules, new multiplayer missions, a stunningly detailed new player suit, a ship-building community expedition - and more!


    linecorvette.png?mode=crop&width=1040


    Assemble a fully-custom starship

    Corvette-class ships are assembled piece by piece, allowing full creative freedom over their design. Select and arrange every section of hull, every wing and peripheral, every internal corridor and bunk bed.

    assemble-fully-custom-starship-1.jpg?mode=crop&width=1040

    assemble-fully-custom-starship-2.jpg?mode=crop&width=768

    corvettelanding03tweak.jpg?mode=crop&width=768

    assemble-fully-custom-starship-3.jpg?mode=crop&width=768

    Step directly into deep space

    Open your Corvette’s accessway anywhere, and step directly into the darkness of deep space. Float weightlessly around the hull of your crafted ship, and come face-to-face with outer space for the first time.


    Thunderbird-class Habitations

    Outfit your Corvette with these rebellious, Outlaw-inspired habitation modules. Highly pragmatic, raw, and gritty, the Thunderbird-class habs feature plenty of exposed pipework and ducting - alongside strategically-placed padding to protect crew in the event of sudden gravitational changes.

    thunderbirdinterior08.jpg?mode=crop&width=1040

    thunderbirdinterior16.jpg?mode=crop&width=768

    thunderbirdinterior06.jpg?mode=crop&width=768


    Corvette assembly camera

    Visit the Corvette Workshop aboard Space Stations to design the silhouette, hull, and peripherals of a Corvette-class starship. Pan and rotate the camera freely in a new ergonomic building mode to place and paint each individual hull plate and connector.


    Step out of the pilot seat

    The interior of your Corvette is a fully-traversable, three-dimensional environment, extending far beyond the cockpit. Stand up from the pilot seat at any time without leaving the ship itself, and soak in the ambience of your hand-crafted home in the stars.


    Corvette expedition

    Accelerate the assembly of your first Corvette in a time-limited community expedition, offering exclusive rewards and a narrative-enhanced adventure. Your former starship has been damaged beyond repair, and the Sentinel horde is closing in. Take refuge in your Corvette - your one and only ship - maximise its stats and potential, and fight back against the horde!

    patch-taxi.png?mode=crop&width=250 patch-corvette-core.png?mode=crop&width=250 patch-freefalling.png?mode=crop&width=250 stationcore.jpg?mode=crop&width=1040


    Titan-class cockpit

    Impress friends and intimidate foes with the militaristic Titan-class cockpit; richly detailed with panels of buttons and gauges, light-up displays, and additional screens for monitoring ship systems and environmental conditions.


    Console control rebinding

    Optimise your play with fully customisable button configuration across every platform. Individual in-game actions - from tossing a grenade on foot to boosting in an Exocraft - can be bound to the control of your preference, no matter which platform you play on.

    pad.jpg?mode=crop&width=1040


    Transport your friends

    Pile your friends into your Corvette and explore the universe together - taxiing your crew from planet to planet or system to system. Offer a stranded friend a lift to the space station, or invite them along for the scenic route to your favourite planetary base.

    jumpingout-optimised.jpg?mode=crop&width=1040


    Ambassador-class furnishings

    Furnish your Corvette in a streamlined, 70s-future sci-fi aesthetic with the Ambassador-class habitation modules. Clean, rounded edges, glass panels, soft white walls and panels of blinking lights characterise the appearance of Ambassador-class hab modules.

    ambassadorinterior36tweak.jpg?mode=crop&width=1040

    ambassadorinterior28.jpg?mode=crop&width=768

    ambassadorinterior02.jpg?mode=crop&width=768


    Sculpt a unique silhouette

    Every ship is unique and personalised, with hundreds of intricately detailed external modules available for assembly - including dozens of individual hull sections. Take this huge selection of pieces and shape your Corvette into almost any configuration you can imagine - from tiny cosy ships to huge hulking masses - curved or angular or anything in between!

    MBOIT graphics technology

    Translucent surfaces such as glass windows are more beautiful and more realistic with the implementation of moment-based order-independent transparency rendering.


    Objects perceived through glass objects - including windows in Corvettes and planetary bases, glass walls, aquariums and ship cockpits - appear more crisp and stable, and the blending of overlapping translucent surfaces is significantly improved.

    transparency-5.jpg?mode=crop&width=1040


    Titan-class interiors

    Create an industrial-style ship hold with Titan-class habitation modules. Thick metal-plated walls and military-grade furnishings lend these habs a feeling of endurance and dependability.

    titaninterior40.jpg?mode=crop&width=1040

    titaninterior05.jpg?mode=crop&width=768

    titaninterior37.jpg?mode=crop&width=768

    Deep learning super sampling 4

    NVIDIA DLSS is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality. ‌


    PC players with compatible NVIDIA RTX graphics cards can now enable cutting-edge DLSS4, delivering faster performance and improved rendering, especially enhancing the experience in virtual reality.

    biggsnsquaddlss_on.jpg?mode=crop&width=1040

    biggsnsquaddlss_off.jpg?mode=crop&width=1040


    Embedded corvette refiner unit

    Habitation module walls can interface with the advanced Corvette refiner unit, enabling complex three-input recipes to be refined during flight.

    refiner_06.jpg?mode=crop&width=1040


    Thunderbird-class cockpit

    The aerodynamic Thunderbird-class cockpit is designed for space-saving practicality; streamlined and angular, with a neat interior and wide-view windshield.


    Prepare crew victuals

    Relax and cook in your cosy on-board kitchenette by installing a Corvette nutrition unit. Prepare ship rations for all your friends - or just bake a cake for yourself.

    cooking_01.png?mode=crop&width=250 cooking_02.png?mode=crop&width=250 kitchen_02.jpg?mode=crop&width=1040

    Plasma starship trail

    Participate in the Corvette expedition to enhance all your ships - including multi-engined Corvettes - with the Plasma Starship Trail. A visual enhancement for the starship, this tech replaces traditional exhaust jets with a plasma thruster and generates a dramatic exhaust plume of ionised matter.


    Multi-crew mission radar

    Assemble a crew and pilot your friends out on a Corvette-led adventure! Board your Corvette together and sweep for local opportunities from the Mission Radar, then fly and drop to a planet to harvest, fight, gather treasure and more - using the Corvette as a home base and as a shelter from the elements. Build your standing with local authorities, earn rewards and see the sights as you complete objectives together with your friends.

    mission-corvette.png?mode=crop&width=200 corvettemissionboard.png?mode=crop&width=120 missionradar02.jpg?mode=crop&width=1040

    mission_02.jpg?mode=crop&width=1040


    Skyborn exosuit

    Refresh your appearance with the lavishly detailed Skyborn Exosuit. This 5-piece set of armour, gloves, boots, legs and torso customisations can be applied to any alien race, and mixed and matched with existing customisations. Pair the suit with the accompanying Skyborn helmet to complete your Anomaly-styled appearance.

    newsuit_cutout.png?mode=crop&width=1040

    newsuit11.jpg?mode=crop&width=1040


    Expand and extend your build

    A selection of hull connectors in a broad variety of styles add space and unique character to the silhouette of your Corvette. Extend the shape of your starship from light scaffold pieces, heavy ducting joints, angular linkage pieces and more.

    Mecha-mouse companion

    Travellers completing the Corvette expedition can claim the adorable mecha-mouse companion to accompany them across the universe. This sweet-natured synthetic creature comes fitted with their own headlamp attachment, and is programmed to be intelligent and loving - though occasionally prone to gnawing on electronics.

    robot_rodent_icon01-v2.png?mode=crop&width=500

    Enhanced player lighting

    Localised hero lighting illuminates the player character independently of the environment, ensuring you always look your best, wherever your explorations take you.

    heroafter.jpg?mode=crop&width=1040

    herobefore.jpg?mode=crop&width=1040


    Maximise your stats

    Tailor the stats and manoeuvrability of your Corvette by installing functional Corvette modules. Many modules - including reactors, engines, shield generators and more - are associated with powerful tech upgrades, and larger, heavier ships will handle differently from smaller, lighter builds.

    upgrade_01.png?mode=crop&width=190 upgrade_02.png?mode=crop&width=190 onplanet02.jpg?mode=crop&width=1040


    Corvette greenery

    Cultivate and harvest a variety of flora on board your Corvette - from Gravitino Hosts to Star Brambles to NipNip, installing Living Walls to transform your ship into a mobile greenhouse.

    plant_01.png?mode=crop&width=250 plant_02.png?mode=crop&width=250 livingwall_01.jpg?mode=crop&width=1040


    Salvage for modules

    Excavate Corvette modules from salvage containers buried on planets across the galaxies. Hunt for your perfect set of modules - or simply gather as much as you can carry to trade modules at a Corvette Workshop.

    fanouttweak.png?mode=crop&width=650 shootingsalvagecontainer_01.jpg?mode=crop&width=1040

    Gaze out at the stars

    Install windows along your Corvette’s hull, and safely view the expanse of space - from asteroid fields to distant stars to hypnotic nebulae - from an entirely new perspective as the ship flies and drifts.

    window_0006_layer-12.jpg?mode=crop&width=1040


    Deadeye cannon upgrade

    This unique Corvette ordnance module is available as an exclusive reward from the Corvette expedition. Featuring a single rifled barrel, this weapon is engineered for precision in deep-space combat.

    cutout_tur1x1-v2.png?mode=crop&width=440 deadeyecannon-2.jpg?mode=crop&width=1040

    Playstation® Spectral Super Resolution

    Travellers playing in PlayStation®VR2 can now take advantage of PlayStation® Spectral Super Resolution, improving image clarity using AI-enhanced resolution, for ultra-high definition and incredible detail.

    biggsinstation01vr.jpg?mode=crop&width=1040

    Trade corvette modules

    Exchange excess modules and barter for your perfect ship part at the Corvette Workshop. Complete sets or experiment with new aesthetics using the broad variety of advanced modules on offer.

    tradepageui.jpg?mode=crop&width=1040


    Adorn and decorate your hull

    Add the finishing touch to your Corvette build with a selection of exterior decoration modules. Perfect the form of the hull with detailed trim, or add unique flair with fuel rods, cargo pods, vents, satellite receivers and more.

    decorate-hull-1.jpg?mode=crop&width=1040

    decorate-hull-2.jpg?mode=crop&width=768

    decorate-hull-3.jpg?mode=crop&width=768

    Vigilant jetpack trail

    Travellers playing the Corvette expedition can claim this exclusive jetpack trail, extracted from the ruins of a long-lost civilisation. The trail emits the light of living stone; plucked from a slumbering guardian; focused and consolidated through a series of lenses.


    Skyborn jetpack unit

    Update your style with the stunning new Skyborn Jetpack unit, meticulously detailed with gauges and readouts, loading straps, gear loops and a temperature stabilisation fan.

    jetpackcutout_3.png?mode=crop&width=350 jetpack02.jpg?mode=crop&width=1040


    Ambassador-class cockpit

    The minimalist, avian-like Ambassador-class cockpit features a spherical viewing window and precision-mounted monitor display, providing its pilot with a completely unimpeded view of their flight path.


    Countless wing configurations

    Arrange and combine wing modules to enhance the shape of your Corvette, lending the ship a traditional, graceful appearance and providing lift and stabilisation during atmospheric flight.

    Twitch campaign

    Join the audience on Twitch, and claim an exciting assortment of in-game rewards just by watching streamers play No Man’s Sky: Voyagers! Earn base parts, starships, Multi-Tools, alien creatures, gestures, and more. Visit the Twitch Drops page to learn more and sign up.


    You can earn rewards even if you don’t own No Man’s Sky yet. They’ll be waiting in your inventory to claim at any time. Just connect on the website and watch any of the No Man’s Sky streamers with Drops Enabled from Thursday 28th August to Monday 1st September.

    twitchrewards.png?mode=crop&width=1040

    Engage the autopilot

    Corvette navigational systems will register space stations and planetary bodies as autopilot destinations, allowing pilots to cede control to autonavigation and vacate the pilot seat to attend to other matters on board, or simply enjoy the view out the window.


    Skydive from your corvette

    Park your Corvette anywhere in atmosphere, fling open the hatch, and skydive down past mountains and trees to the planetary surface. (Note: consider engaging the jetpack to soften the final impact!)


    6.0 Patch notes

    Corvette-class Starships

    • Added a new class of starship, the Corvette. Corvettes are large, fully bespoke ships with furnished interiors, capable of accommodating multiple passengers.
    • A lightweight tutorial for assembling your first Corvette will activate upon first collecting a Corvette module or interacting with the Corvette Workshop.
    • A large catalogue of snappable structural and decorative modules is available for Corvette assembly, including habitation modules, hulls, wings, engines, windows, accessways, weapons, reactors, shield generators, connectors and decorative peripherals.
    • Corvette modules can be unearthed from salvage containers buried on worlds across the universe, as well as discovered in Derelict Freighters.
    • Modules can also sometimes be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or received as rewards for completing missions.
    • Structural Corvette modules are collected individually in the inventory and spent directly when assembling a Corvette.
    • While standing within a Corvette, specialised furnishings and a selection of base decorations can be installed in the ship's interior.

    Internal modules can be installed without limitation, but require resources to construct.

    • Habitation modules ("habs") form the main living area for Corvette-class starships. Habs are available in three distinct classes: Titan, Thunderbird, and Ambassador, each with its own sci-fi aesthetic. Installed furnishings reflect the style of their hab, and multiple habs placed adjacently are automatically linked with doorways.
    • Multi-storey Corvettes can be assembled with the installation of internal stairways.
    • Several installable Corvette modules have practical functionality, such as the Living Wall, Nutrition Unit, Refiner Unit and Mission Radar.
    • A number of Corvette modules are linked to technology upgrades, automatically improving the Corvette's stats alongside its appearance.
    • Corvette Workshop terminals can be found aboard the Space Station. These terminals provide an interface through which collected Corvette modules can be assembled into a pilotable, habitable starship.
    • The terminal also provides access to a shop for purchasing basic Corvette modules, and a barter interface for trading advanced Corvette modules.
    • The Corvette Workshop can store a draft Corvette, allowing work-in-progress edits to be saved and returned to at a later time.
    • A nearby cache will collect any overflow of refunded Corvette modules if there are too many to store in the player's inventory.
    • The Corvette benefits from an especially powerful pulse drive, which moves faster than single-occupancy ships.
    • Corvettes can autopilot to space stations, discovered planets, and mission destinations.
    • Corvettes can also be set to autopilot along the current flightpath.
    • Corvette accessways are accompanied by a specialised teleporter, allowing the ship to hover above especially mountainous or difficult terrain, while passengers beam themselves to and from the planetary surface.
    • Added support for multiple physics worlds, enabling players to travel stably and walk on foot around fast-moving Corvettes.
    • Spacewalking is now a fully supported mode of navigation, allowing players to leave their ships (or freighters) and use their jetpack to fly among the stars.
    • Added a number of Corvette-specific visual effects for engines and landing.
    • Added new audio effects and ambient environments for Corvettes.
    • Added specialised camera handling for piloting Corvettes and navigating their interiors.

    Corvette Multiplayer Missions

    • Added a Corvette-based mission board, allowing players on board the Corvette to register as mission crew to co-operatively complete objectives in the local system and earn rewards and standing.

    Corvette Expedition

    • Expedition Nineteen, Corvette, will begin shortly and run for approximately six weeks.
    • Rewards include new posters, decals and titles, the vigilant jetpack trail and plasma starship trail, an exclusive deadeye cannon module for Corvettes, and the unique Mecha-Mouse robotic companion.

    Skyborn Exosuit and Jetpack

    • Added the 5-piece Skyborn Exosuit to the Appearance Modifier, including armour, gloves, boots, legs and torso customisations.
    • Added the Skyborn Jetpack to the Appearance Modifier.

    Twitch Drops

    • A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

    Gameplay and Quality of Life

    • Implemented support for rebinding controls on console.
    • Rearranged a number of input bindings in the controls menu for improved usability.
    • Added a graphics option to adjust the strength of blurring / light scattering on distant objects in underwater environments.
    • On PC and MacOS, added text translations for system-level dialog boxes (for example, when the operating system reports a graphics driver error).
    • Improved the visibility of the "Switch Base" control, for selecting which base to edit while within the perimeter of multiple planetary bases, or within both a planetary base and a Corvette.
    • Added the ability to copy and paste No Man's Sky Friend Codes on PC and MacOS.
    • Improved the appearance of several dialog boxes on the boot and pause screens.
    • Added “scroll on hover” functionality to a number of UI buttons that could overspill in non-English languages.
    • Improved the mouse scroll speed in the base building menu.
    • Increased the number of planets featuring buried ancient bones.
    • Increased the number of planets featuring buried salvageable scrap.
    • Salvageable scrap containers are no longer guarded by corrupt Sentinels.
    • Prevented Echo Locator hint notifications from appearing when a harmonic camp was already locally marked, or while within the perimeter of a camp.
    • Improved the system for displaying the estimated remaining time to a destination on HUD markers, resulting in much more accurate time estimates and tick-down speed.
    • The landing pad readout at the Space Anomaly now indicates where your ship is docked, and accurately reflects landing space availability.
    • Robotic creatures now lay metal eggs.

    Rendering

    • Added support for NVIDIA DLSS4. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
    • Added support for PlayStation® Spectral Super Resolution (PSSR), improving image clarity using AI-enhanced resolution, for ultra-high definition and incredible detail.
    • Added support for Intel Xe Super Sampling (XeSS) 2, which uses machine learning to deliver higher performance with exceptional image quality.
    • Implemented moment-based order-independent transparency (MBOIT), improving the appearance of translucent surfaces, especially when overlapping.
    • Added localised "hero lighting" for the player character, improving their appearance in darker environments.
    • Improved the rendering and lighting of 3D objects such as the player's ship, Multi-Tool and jetpack on the inventory screen.
    • Improved the appearance of glowing distant objects.
    • Improved the rendering of semi-transparent mesh particles.
    • Improved the appearance of cloud shadows, making them denser and more dramatic.
    • Improved the visual stability of heavy air effects, resolving some flickering issues.

    Bugfixes

    • Fixed an issue that could cause multiple NPC ships to land at the same dock.
    • Fixed an issue that could cause creatures to teleport onto terrain when navigating underground caverns.
    • Fixed an issue that could cause some sections of Autophage staffs to remain visible when the player entered a short-range teleporter.
    • Fixed an issue that caused the "Open Building" button on a Settlement building to be incorrectly greyed out, even when available.
    • Fixed an issue that could cause some frigate fleet log entries to be omitted from the final list if the frigate expedition was very long.
    • Fixed a rare timing-specific issue that could cause uploaded cross-platform saves to be displayed in the wrong UI style when backing out of the Cross-Save Manager.
    • Fixed an issue that caused some Station Core text to appear in the wrong dialog box style.
    • Fixed an issue that could cause terrain to appear visually corrupted on lower-end systems.
    • Fixed an issue that could cause distant objects to flicker in Virtual Reality.
    • Fixed an issue that prevented fishing lines from rendering correctly in multiplayer.
    • Fixed a rare issue that could cause player names to appear as "..." in multiplayer.
    • Fixed a number of rare multiplayer crashes.

    Abandoned Mode

    • Added the Mech Hardframe parts to the technology research trees in Abandoned Mode.
    • Fixed an issue that prevented learning the Creature Pellets recipe in Abandoned Mode.

    Optimisations

    • Implemented occlusion culling on Xbox Series, PS4, and PS5, significantly increasing framerate in indoor environments (such as in caves and planetary buildings).
    • Implemented multi-threaded rendering on PC, significantly improving CPU performance, notably in VR.
    • Implemented a significant performance optimisation on mature saves with a large number of completed or active missions.
    • Implemented a large number of performance optimisations across multiple game systems, including the handling of HUD markers, the physics of static objects such as buildings and rocks, audio, the Analysis Visor, particles, and components that trigger animations or state changes in response to player actions.
    • Improved the CPU performance of planetary creatures navigating across terrain.
    • Implemented several memory-saving optimisations related to large textures and data table loading.
    • Significantly improved load times when loading saves near large planetary bases.
    • Further reduced the number of shaders used by the game, improving load times.

    Im Video heisst es, dass es das größte bisherige Update ist - gerade lädt mein Rechner 19,4 GB von Steam herunter.

  • Ein link auf

    https://www.nomanssky.com/voyagers-update/

    wäre auch genug gewesen.

    Im vorherigen Forum hatten wir zu jedem Patch die Übersicht und ein deutsche Übersetzung dazu. Leider ist das eingeschlafen. Das Forum ist auch dazu gedacht über unser Spiel zu informieren und/oder auf Neuerungen aufmerksam zu machen - hier ist im Übrigen genau der Forumsteil dafür. Das Erstellen von Artikeln ist nicht ohne Aufwand zu bewerkstelligen. Deine Ansicht habe ich zur Kenntnis genommen, ich teile sie aber nicht und empfinde sie auch nicht als für den Beitrag zuträglich. Ich bitte Dich darum, dieses Thema zukünftig dafür zu nutzen über das 6.0 Update zu schreiben.

  • Sieht schon interessant aus. 8-)

    Ich bin nur mal gespannt wie HG das mit den Grössenverhältnissen hingebogen hat. :-/

    Ein Schiff, in dem man rumlaufen kann, passt doch kaum auf ein Landefeld einer Raumstation, einer gebauten Basis oder der Weltraumanomalie.

    Grüsse an alle Reisenden.

    Claude

  • Man kann mit so einem Schiff nur bei einer RS andocken. Für die Verbindung gibt es Kurzstrecken-Teleporter in jeder Raumstation, selbst im verlassenen Modus. Bin schon sehr neugierig, wie das alles funktioniert...! :)

    Nur keine Hektik, auch wenn es scheinbar unendlich viel zu entdecken gibt. Wenn wir es nicht schaffen, dann unsere Iterationen!

  • Ich habe eine Mission vom Piraten Missionsagenten gemacht und einen verlassenen Frachter durchlaufen, dabei habe ich schonmal 4 Korvettenmodule erhalten.

  • Und gleich wieder Bugs, seit dem Update funktionieren meine HP Reverb Controller unter Steam VR nicht mehr 😡 mit der default Einstellung kann ich NMS nicht mehr starten, wähle ich andere Einstellungen werden sie von NMS beim Start als veraltet deklariert 😭

    Mein Original Microsoft Controller funktionieren aber da kam gleich das nächste Problem, ich kann bei meinem lebend Schiff nicht mehr aus den Fenster schauen, alles milchig😥 alle anderen Jets funktioniern aber.

    Im Verlassenen Modus steht in den Raumstationen jetzt ein Teleporter mit dem man wohl in den neuen Schiffstyp springen kann aber da wirds wohl mit dem bauen nix 😭

    Im nomalen Modus gibts jetzt links Teleporter die einen in den vorderen Teil der Raumstation bringen, die Werft wo man auch die Teile zum neuen Schiffstyp erwerben kann, natürlich kann man da auch hinlaufen🙄

    In den Infos hab ich gesehen das man die neuen Bauteile auch ausgraben kann aber da bin ich noch nicht fündig geworden, oder ich hab falsch verstanden, hat da schon ein Reisender was ausgebudelt ❓

    Also mal wieder auf einen Patch warten 🙁

  • Ich hatte gestern folgendes Problem.

    Ich bin mit der Korvette gelandet (Raumstation) und habe das Cockpit verlassen. Dabei wird manueller Speicherpunkt angelegt. Alles wie gehabt. Dann hatte ich was gegessen und habe danach das Spiel wieder gestartet. Nun wird beim Laden des Spiels nicht gleichzeitig die Korvette vollständig geladen, sondern die baut sich erst bei Spieleintritt auf. So steckt ich also irgendwo zwischen den teilen fest. Da war ich nun. Ich konnte nicht machen, da ich auf der Raumstation war.

    Bei Spieleintritt wurde natürlich der letzte automatische Wiederherstellungspunkt überschrieben. Auf PS5 habe ich nur diese zwei Speicherpunkte. Ich lud also den manuellen Wiederherstellungspunkt in der Hoffnung das die Korvette dann hoffentlich rechtzeitig aufgebaut ist. Ich hatte Glück und stand beim neu laden, wirklich im Cockpit. Ich für meinen Teil ziehe daraus erstmal die Lehre das ich das Spiel nicht verlasse/ beende wenn der letzte Speicherpunkt die Korvette ist. Sondern ich werde immer aus dem Schiff gehen ein Speichermodul bauen und darüber speichern.

    Ansonsten macht das bauen Spaß und man kann sich schon gut austoben. Weiß nur noch nicht wie man die eingebaute Module auf S-Klasse bekommt. Die Korvette selber kann man wie gehabt am Terminal an der Raumstation mit Nanit aufwerten. Auch die Module die man erst eintauschen muss gegen andere, sind nicht S-Klasse.

    Auf jeden fall ein cooles Update.

    Die wichtigste Frage im Leben ist.........Wo war Gondor als die Westfold fiel?

  • Hat noch jemand das Problem, dass Grundtechnologie (Impulsantrieb und co) nicht verschoben werden können?

    Jap. So wie ich es mitbekommen habe, ist es bei allen Spielern so. Vielleicht ändert HG das noch.

    Die wichtigste Frage im Leben ist.........Wo war Gondor als die Westfold fiel?

  • Hat noch jemand das Problem, dass Grundtechnologie (Impulsantrieb und co) nicht verschoben werden können?

    Jap. So wie ich es mitbekommen habe, ist es bei allen Spielern so. Vielleicht ändert HG das noch.

    Hoff ich, so lässt es sich ja nicht effektiv anordnen ;-(


    Ich hab den Fehler mal an HG gemeldet.

    Edited once, last by Cameo82: Update (August 28, 2025 at 8:15 AM).

  • Auf Reddit wurden schon viele Bugs gemeldet, u.a. auch Leute, die irgendwie im Cockpit feststeckten und nicht raus kamen, nicht starten konnten, quasi komplett "festgefahren". Auch werden wohl Teile der Corvette teilweise verschoben, gelöscht/sind weg, landen nicht wieder im Inventar wenn man sie abbaut. Einer hat die Corvette-Teile in sein Raumschiff verschoben, aber statt im Inventar landeten die im Technikbereich, aus dem sie nicht wieder entfernt werden konnten (also im Grunde wie bei der Corvette).

    Dazu das übliche "meine Basis ist nicht mehr wo sie sein soll/der Planet hat sich total verändert.

    Gestern konnte ich nix mehr machen, heute hab ich lediglich festgestellt, dass meine Frachterbasis diverse unsichtbare Barrieren hat, gelegentlich falle ich ne Etage tiefer oder sacke "in den Boden" ein. Jetzt klinke ich mich erstmal aus, bin krank und das Bett ruft. Vielleicht gibbet am WE ja schon nen ersten Hotfix.

  • Boah, das ist ja mal ein Upgrade! Jetzt weiß ich wenigstens, wo ich meine vielen und überflüssigen Credits sinnvoll (... naja) investieren kann. Und man merkt beim ersten Bauen und Ausstatten schon, dass es gut ist, sich in NMS zum Messie zu entwickeln und nicht wegzuschmeißen. Es baut sich einfach leichter. Ich frage mich allerdings auch, warum man jetzt eigentlich noch Basen bauen sollte :o)

    Ich kann übrigens - das zum Thema "die üblichen Startschwächen eines jeden Upgrades" - jedem empfehlen, mal in einer beliebigen Siedlung auf einem Landeplatz zu landen, auszusteigen und einige Zeit lang zu warten, was so mit dem eigenen Raumschiff passiert. Wenn das nicht nur ein zufälliges Problem bei mir war, gibts ein wenig zu lachen. Ich werde hier aber mal noch nicht spoilern ... hehehe ...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!